package de.fhtrier.mp.wollmaus.constants;

public class Constants {
	public static boolean debug = false;

	public static final int TILESIZE = 16;
	public static final float MUSIC_VOLUME = 0.3f;
	public static final float SOUND_VOLUME = 0.3f;

	public static final int RESET_TIME_COUNT = 3000; // Wie lange läuft der Reset wenn Spieler failt?

	public static final String PLAYER_DIED_MES = "Das war wohl nix";
	public static final String PLAYER_DIED_MES_2 = "";
	public static final String PLAYER_GOT_WRONG_NOTE = "Ups, du darfst nicht die";
	public static final String PLAYER_GOT_WRONG_NOTE_2 = "Notenreihenfolge durcheinander bringen!";
}
